shotstaff: (➤ attribute lass)
pascal "i smell fine for 12 days" of amarcia ([personal profile] shotstaff) wrote2014-03-26 12:28 am

APPLICATION {[community profile] synodiporia}

P L A Y E R;
NAME: Moth
AGE: 21
PLAYER JOURNAL: [personal profile] lostlorn
TIMEZONE: EST (GMT -05:00)
CONTACT: dreamscape.circle@gmail.com // [plurk.com profile] ephinea
OTHER CHARACTERS PLAYED: N/A

C H A R A C T E R;
NAME: Pascal
CANON: Tales of Graces ƒ
POINT IN CANON: Before entering the Lastalia Shaft
AGE: 23
APPEARANCE: "That one was for the lady next door!"
CANON HISTORY: Tales of Graces ƒ // Pascal // Fully written Tales of Graces ƒ history
CANON PERSONALITY:
"Let's roleplay as another character! Your prompt: a free-spirited girl who lives as she pleases."

Airhead. That is the sole word that can describe Pascal to a T.

Since her initial introduction before the events at Wallbridge, it’s clear that Pascal was — and is — an eccentric young lady. She’s excitable, loud, and generally has issues with social norms. She is, essentially, a free spirit who doesn’t quite understand why others don’t quite agree to her personal agenda. Even so, despite her overbearing eccentricity and simplistically casual vocabulary, Pascal bears a gift that is shared among her people, the Amarcians: the gift of Knowledge.

Pascal, like all other Amarcians, is a genius in all types of sciences, with her specialty lying in technology and engineering, and her enthusiasm for it is unmatched. As commented by multiple major and minor characters, she is able to figure out how a piece of technology works simply by looking at and tinkering with it for a minute or two-- particularly if it's Amarcian technology, although she hasn't had any issues with dissecting extraterrestrial technology either, as seen during the events on Fodra. Her intellect is unmatched, and she is unwittingly one step ahead of everyone else. Pascal’s mind runs like clockwork, always analyzing and observing the surrounding technology with a critical eye not immediately noticeable to others. This is the backing for her impressive adaptability with familiar or foreign technology, making her an important asset to the party as they very likely wouldn’t have gotten very far without her intellect. It even goes so far as to spawning jealousy from her older sister Fourier-- which Pascal, of course, never intended.

Despite her genius, she is a very laidback, very casual 22-year-old lady with the mindset of a simpleton. To an extent, she is crude and a bit perverse. Her favorite food is bananas, and she will grow excited at the prospect of eating one-- or one dozen. Unless she is going off on a tangent, her vocabulary is equivalent to that of an elementary schooler, utilizing slang either from the younger generation or from her own made up arsenal, and even the use of childish onomatopoeia such as “tappy tap” and “ka-POW” to describe the functioning of technology or actions.

And yet, thanks to the clockwork running in her mind, she can somehow remember that she met Asbel, Sophie, and Richard on the 652, 331st step of her journey.

"To be ignored when acting incomprehensibly, I'll become Pascal."

Her gift of perception is not solely prominent in her technologically savvy ways: to a lesser degree, it is also prevalent in her observations of her companions. She is able to pick up on small details her friends exhibit — an example being when Pascal approached Cheria asking why she’d never confessed her feelings to Asbel, something the latter had kept under lock and key to the best of her ability for quite some time — and can usually tell when someone’s upset or bothered and will be right beside them to offer them a quick perk-up. This is only on occasion, of course, and is not as fine-tuned as her ways with technology only for the sole fact that her social skills are less than adequate. Despite this skill, Pascal is not exactly the most socially inept person. That is not to say she’s introverted, because she is far from such: she just doesn’t quite know how to behave around most other people. She is blunt and openly voices her opinion too often, is almost harshly truthful, and has a tendency to bemuse — or even insult — others with her words and actions without entirely meaning to, simply because she never put much thought into choosing the right words. She bears passion, yes, but that passion can usually be seen as borderline insanity, with her companions often shaking their heads and saying, “There she goes again,” with a sigh.

And that is only if her actions don’t cause trouble for herself or others, which it often does. She speaks and acts without thinking, constantly landing her in hot water as a result, and this was made very apparent in the beginning: immediately after waking up, she moves to touch Sophie and continuously insists on touching her again, despite Sophie’s obvious discomfort with the idea. This is all because earlier she had seen a hologram of “Sophie” in some nearby Amarcian ruins and had grown excited at the notion of touching her, as she could not initially do so with the “Sophie” she had seen in the ruins. Later on as the story progressed, she later landed herself — and her group — in hot water with a group of Fendelian soldiers who had accused her of attempting to steal their weapons, when all she simply wanted to do was look. What truly made her aware of her obliviousness, however, was her encounter with her older sister, Fourier. Having felt as though she was constantly living in the shadow of her far-more-knowledgeable younger sister, Fourier snaps at Pascal and accuses her of constantly one-upping her with hardly any effort while she puts long hours and honest work into her projects. This shocks Pascal and lands her in a temporary depressive state: she never realized that this was how Fourier felt about her, especially since Pascal looked up to her older sister as something of a role model. This realization made guilt settle into her heart.

"It's important to try to understand even that which could never truly be understood."

For all of the rude and tactless actions and words that spew out of her being, Pascal is far from ill-intentioned. She is a very positive person who views the world as “glass half full with the best damn drink you would do anything for,” even despite her position as a relatively unfamiliar person in comparison to the rest of the team-- which, she confessed, made her feel lonely occasionally, but not enough to deter her too badly. Almost no source of negativity gets to her, the only exception being if she hurt someone she truly cared for without meaning to, and she never holds grudges, usually being quick to forgive. When Hubert accused her of hiding the truth behind her Amarcian origins (which she never did; no one just asked her!) she brushes it off like it never happened and even later saves him from an overgrown, rampaging boar without a second thought simply because he was a comrade in need of help. Almost constantly, unless she knows for a fact the situation is one to be taken seriously, her naivete takes control and there is always a smile on her face, reassuring or otherwise. She makes the best out of any bad situation, either by temporary distraction (while within the Rockgagong’s stomach, for example, she assigned familial roles to the group with Cheria being the mother, Asbel the father, Sophie the baby sister, etc.) or by coming up with a drive-by solution herself. She bears a charisma of positivity that, although can cause second-hand embarrassment, breathes life into the group and helps them to press on, in a way.

She is also modest and humble to a degree. That is to say that she won’t accept any form of praise given to her-- her pride will easily soak it up, even if said “praise” was meant to be an insult. And that is also to say she doesn’t have an ego, as she does have something of one (“I guess the rumors were true: I really am that awesome!”), but what does count is that she never really asks for payment for any of her efforts. Typically, if something is in need of a fixing, she jumps in without an intention of receiving a reward or even a “thank you” It is also particularly why Pascal took Fourier’s harsh words to heart: she never saw herself as being above Fourier’s intellect, but rather the other way around. Pascal looks up to her older sister and considers herself far more inept than she, particularly in the subject of biology, and never once intended to condone or prove herself better than Fourier.

"Let's see what it's like to be Pascal, who helped me understand what it means to live freely."

Despite how well-intentioned she is, however, nothing can excuse the fact that she is rarely ever truly aware of her surroundings. Pascal has a one-track mind that is usually set on her projects fifty percent of the time, with the other fifty percent being dedicated to... odd debates with herself or her odd agenda. Whether it’s a good idea to eat 10 or 12 banana pies or debating on whether or not she should think about serious things more seriously are but a couple of the many debates she has with herself. However incredulous her mindset is, one thing is for sure and that it is absolute once she sets herself to it. When her initial goal had been to get another chance to observe and touch Sophie again, it became the sole reason she tagged along with the group, which earned her a jab from Asbel because of it. When she’s focused on a project, everything becomes obsolete. Literally. Everything. Eating, organizing her room, and even bathing become second rate when she becomes engrossed in her work, and it usually takes a few well-placed pleads or even threats to get her to relinquish her progress enough for her to smell pleasantly again-- otherwise she would go for twelve days before deciding she smells putrid enough to need to bathe.

So, yes: “airhead” is certainly a title best befitting for Pascal, but she views it in a light of positivity and wears it with pride. After all, to her, an airhead is “someone who is so smart, they can control air with their minds”.

*all quotes are from the Pascal-ism titles from various characters. In order: Asbel, Malik, Hubert, Sophie.


POINT OF DEPARTURE:
Pascal is taken from the game [community profile] havenrpg, having been present from August of 2013 to mid-late May.

Conditions in Haven for applied characters were, to put it lightly, "less-than-favorable". Food was scarce, characters had only just received plumbing and electricity, and there was a constant threat of their captors attempting to mess with their heads in some way or form-- even despite her sunny nature, Pascal was not excluded from Haven's bleak setting. Because of the lack of food, she suffers from malnutrition — or, at least, even worse malnutrition, and there's no doubt that she's lost weight during the nine or so months she's spent in Haven West, putting her from "borderline underweight but still healthy" to "for the love of God, somebody get this girl a sammich".

Besides the physical strain she gained from her time there, Pascal's mental state is in a complicated position right now. Though she'd probably be quicker to think otherwise than most people, she's conditioned to believe that any sort of odd happening, no matter how minuscule, is the fault of the Yao Corp. She died twice, once by being cooked alive and again by being bitten by a cordyceps-infected zombie-- evidence of her second death is present on her neck in the form of a month-old scar (typically hidden by her scarf). She's familiar with the concept of sudden disappearances and reappearances, having been put through such a thing herself when she was sent home for a month's time. She had to face multitudes of enemies, including illusions, traitors, vengeful spirits, monsters of all kinds, and soldiers armed to the teeth. While she had to face such enemies in canon, these particular enemies were relentless, and poor Pascal couldn't catch a break anywhere.

Outwardly, she's hardly all that different from her canon-counterpart. She's still very much optimistic and barely insane, kept so with the help of the friends she made during her time in Haven canon or otherwise. Inwardly however, she's a traumatized mess, though she copes with it in a different manner. Notably, she's a little more aloof to "taboo" topics that would normally induce despair, the subject of death being a notable example-- she's already died twice, why would it be any more of a big deal to her? She's also taken to sleeping less, because of nightmares, and settles for tinkering with odds and ends that she managed to stuff in her pockets. Thankfully, because of her quirky nature, these among other emotional "scars" don't reveal themselves as often as they would, though enough "messing around" could probably trigger something of a reaction.

Oh, and Hubert (finally) managed to admit he liked her as more than a friend. That's kind of throwing her for a loop.


ABILITIES:
In Tales of Graces, artes — A.K.A. the magical pew-pew things they can do — are able to be done using a substance from the planet known as "eleth". Eleth is essentially the planet's life blood and the source and basis of all life and nature. It's divided into three (technically four, but no one cares about the fourth one) elements: wind eleth, water eleth, and fire eleth. Literally everything is dependent on how much eleth is within it (for example: ice stays frozen because there is little to no fire eleth within, and if there's no water eleth in the air then you can't sweat), and artes are certainly no exception.

When it comes to Pascal in battle, fantasy and technology correlate. Pascal's weapon of expertise is the shotstaff: a modified staff that bears a functioning rifle barrel where the butt of the staff would be. Its "ammunition" are little projectiles of eleth that manifest within the staff. Pascal's A-Artes (Assault Artes, physical) and B-Artes (Burst Artes, magical) involves the combined use of the rifle end of her shotstaff and a collection of offensive and defensive short-range spells and glyphs. Her Derris Ring also acts as a boost to her abilities: made with a material that reacts to the energy used to counter Lambda's power, it grants her the very same abilities that Sophie — as well as Asbel, Cheria, and Hubert by extension — has, which includes some healing abilities and effective abilities against their world's Nova-element monsters. In addition, Pascal also bears the blessing of the three elemental guardians (Grim Sylphie, Cyandine, and Bloodflamme), as well as her battle mechs Mecha-Sophie and Mecha-Asbel, allowing her to summon them to her aid at her beck and call.

While the ranged weapon and her unique Iron Guard ability are beneficial to spell-casting, only a few of her spells are truly ranged: many spells in her arsenal requires the target to be within a radius around her, leaving her vulnerable to attack due to close proximity. In addition to her relatively low endurance (HP), frequent injury and knockout can happen, though she's adapted her fighting style to minimize that. Sort of. To an extent.

Her abilities listed above are from the main arc of the story, but in the future arc — Lineages and Legacies — she has one more arte to add to her arsenal: her Accelerate (Accel) arte, Runic Shield. This is an impressive and useful arte that allows temporary near invincibility to those within a certain radius of her, typically only lasting a couple of minutes, reducing damaged caused by enemies to about 5% of it's severity. Accel artes are gradually recharged during the duration of a battle, the minimum needed being a 50% charge. If at 100% charge, Pascal would also be able to perform her Accel Mystic arte, Fever Dream, which summons the aid of Mecha Asbel to unleash a barrage of missiles at the target.

A full list of Pascal's artes is available over yonder.


INVENTORY;
  • Her standard clothes
  • Fandom’s Light (shotstaff)
  • Scarlet Vestments (armor)
  • Derris Ring
  • A battered, old cell phone (nonfunctional)

ANYTHING ELSE WE SHOULD KNOW? she smells. bad.
S A M P L E S;
FIRST PERSON: Thread @ [community profile] havenrpg
THIRD PERSON:
Sample taken from [community profile] havenrpg
There were several things Pascal expected when she came to: a mouth full of rocks was one of them, but not quite at the top of the list. Although the taste of sediment was one that was all too familiar to her (one could ask Fourier, or even Sophie to attest to this), last she recalled, Pascal couldn't remember a situation where she ended up kissing the ground for whatever reason. First of all, she wasn't alone: she was with the gang. If she really did end up tripping over her own feet and blacking out as a result, she wouldn't be face down for long if she had her friends around her, or so she believed. Secondly, she wasn't anywhere near any sort of rock: she was in the Enclave, finishing the final touches on Mecha Asbel. The floating streets of her home were carefully crafted by her ancestors and cleaned daily. If there were any pebbles on the streets, they were few and far between.

And yet here she is: shoving another body off of her while spitting out rocks that managed to sneak their way into her mouth. Continuity displacement — the only likely situation she can think of — is not exactly something Pascal can find herself getting used to or maybe appreciating: it's too confusing and she has better things to worry about than figuring out how she ended up in the ruins of a building with more bodies piling up (such as relishing the sight of Hubert's tears of happiness when he sees Mecha Asbel in all its glory).

After a moment, she finally pushes herself up with a grunt before someone else decides to roll onto her, dusting herself off and wiping the blood off of scrapes she can immediately find. Her legs and arms are stinging with irritated cuts and she can already see blood collecting on the elbows of her sleeves, but she pays no mind to it as she crawls out of the ruins and onto firm ground, Fandom's Light in hand. Briefly, Pascal wonders if she'd been brought to Telos Astue while she was knocked out, or if there was an explosion triggered that caused a building to collapse. The latter seemed plausible: it wouldn't have been the first time a building fell in the Enclave if that ruined walkway by her home was anything to go by. Not only that, but the surroundings are not as rust-colored as she remembers Fodra's atmosphere being. The thought that maybe her house exploded while she wasn't paying attention is put to rest, however, when she notices a billboard in the distance-- a billboard she can recognize anywhere.

At whiplash speed, she turns back to the ruins that she emerged from. Something's not right: the angle was correct as she remembered it to be, but there was something missing, that "something" being, oh perhaps, an entire building. Last she remembered, the apartment building — her home for several months — was supposed to be standing here. It was slowly being taken over by plants, sure... and there were regular earthquakes up until she left, some stronger than others but not enough to bring down an entire building. Despite that, the clues were all there: the occasional oddity that likely belonged to someone, the strange plants, that barely standing staircase...

There was no doubt about it. She's back in Haven, and these ruins were what remained of the apartment building.

"Holy..."

Her first instinct: find the others. Undoubtedly, everyone's found a different place to stay if this was what remained of the apartments, but where would she even start? Would they be on their own, or among friends? Finding a place where there are more people gathered would be a good start as the group shared the common belief in strength in numbers and bonds, and getting into contact with them immediately would be even better, though that's not a route she intends to take. While calling them would be the better option, what kind of return to Haven would that be? No, what she wanted to see was their surprised faces as she makes her Ultimate Reintro(c) in person, not on a screen where she can barely make out the faces anyway.

Though finding them... clearly won't be an easy task. All the other buildings look no better than what used to be the apartments, and everyone's seemed to have spread out-- not to mention Haven West is fairly big on its own, giving the Amarcian an unfairly wide area to cover if she intends to find her friends on her own. And then there was looking through all of the other ruins, and while she does enjoy her fair share of ruins spelunking... Pascal honestly couldn't believe that Haven West could look worse than it already did.

Pascal spares another glance at the ruins, kicking up the earth with a groan before setting off, Fandom's Light balanced on her shoulder. "Yeesh, what'd these guys do to the place this time?!"

And more importantly, why wasn't she around to see it happen?!

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